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└  Tamriel  Time


Any significant information, old and new, will be threaded in this category. Potential
updates to the story, system or community will always be addressed here first.

Getting Started Guide, Newsletters & Spotlights included!


11Mon Mar 07, 2016 12:21 am
h3artl3ss --:  Getting  Started.

└  Synchronize

 
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└  Workshop


Pre-Approved character sheets are started, fine-tuned and reviewed here by the administration before being passed on to The Database for permanent storage.

11Fri Mar 18, 2016 11:03 am
h3artl3ss --:  Profile  Template.
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└  ES  Races


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1010Thu Mar 10, 2016 2:42 pm
h3artl3ss --:  The  Redguard.
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└  Abilities


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77Fri Mar 11, 2016 7:43 am
h3artl3ss --:  Vampirism.
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└  Magical


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└  Database


Approved character sheets will be documented here, categorized by race for easier referencing, and amended as necessary; leveling, new skills and armaments, etc.


33Fri Mar 18, 2016 10:46 am
h3artl3ss --:  Lucifer  Hawksly.
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{(    Alchemy  Apothecary    )}


An ideal pedestal for practicing Alchemy with all the necessary implements; mortar, pestle, fire scounce, etc. Customs are negotiable but must parallel canon potions and poisons.

Requirements:    Mastery  in  Alchemy,  Known  Recipe  &  ingredients.

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{(    The  Global  Skyforge    )}


Negotiate the forging of custom armaments to maximize individuality, using canon materials to produce uniquely designed weaponry, armor or other new utilities.

Requirements:    Mastery  in  Smithing  &  all  the  necessary  materials.

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{(    The  Psijic  Spellforge    )}


If a Psijic can't help create a spell that works within the natural order of Nirn, with its multitude of immersive magics, then it simply can't be done! Customs are negotiable.

Requirements:    Mastery  in  a  School  of  Magic  &  a  vacant  Spell  Slot.

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{(    The  Arcane  Enchanter    )}


An ancient pedestal in a seclusive candlelit room, necessary for Enchanting armaments and other items of interest. Customs are negotiable but must parallel canon enhancements.

Requirements:    Mastery  in  Enchanting,  a  Soul  Gem  &  a  viable  item.

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