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 --:  Birthsigns.

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h3artl3ss

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PostSubject: --:  Birthsigns.   Thu Mar 10, 2016 3:12 pm


--:    The  Birthsign  Guide.

         Synopsis  &  Abilities.


Birthsigns  --.

Naturally, a character may only be born under one astrological sign.


            The  Apprentice;

2  Perks:    +200  to  Max MP  &  -10%  Magic  Resist.

4  Perks:    +400  to  Max MP  &  -30%  Magic  Resist.

6  Perks:    +600  to  Max MP  &  -50%  Magic  Resist.



            The  Atronach;

5  Perks:    +100  to  Max MP  &  +20%  Spell  Absorption.

10  Perks:    +200  to  Max MP  &  +40%  Spell  Absorption.

15  Perks:    +300  to  Max MP  &  +60%  Spell  Absorption.



            The  Lady;

5  Perks:    +1%  HP Regeneration  at the beginning of every fifth turn.

10  Perks:    +2%  HP Regeneration  at the beginning of every fifth turn.

15  Perks:    +3%  HP Regeneration  at the beginning of every fifth turn.



            The  Lord;

2  Perks:    +200  HP  once every  day  &  -10%  Resist  Flames.

4  Perks:    +400  HP  once every  day  &  -30%  Resist  Flames.

6  Perks:    +600  HP  once every  day  &  -50%  Resist  Flames.



            The  Lover;

5  Perks:    -200  SP  once every  day  to  paralyze  a target via  touch;  two turns.

10  Perks:    -400  SP  once every  day  to  paralyze  a target via  touch;  four turns.

15  Perks:    -600  SP  once every  day  to  paralyze  a target via  touch;  six turns.



            The  Mage;

5  Perks:    +1%  MP Regeneration  at the beginning of every fifth turn.

10  Perks:    +2%  MP Regeneration  at the beginning of every fifth turn.

15  Perks:    +3%  MP Regeneration  at the beginning of every fifth turn.



            The  Ritual;

5  Perks:    Command Undead  once every  day;   up to  Level 25.

10  Perks:    Command Undead  once every  day;   up to  Level 50.

15  Perks:    Command Undead  once every  day;   up to  Level 75.



            The  Serpent;

5  Perks:    Poison  a target via  touch  once every  day;  -1% HP  for  ten turns.

10  Perks:    Poison  a target via  touch  once every  day;  -3% HP  for  ten turns.

15  Perks:    Poison  a target via  touch  once every  day;  -5% HP  for  ten turns.



            The  Shadow;

5  Perks:    Invisibility  once every  day  for  two turns;  inaction stipulation.

10  Perks:    Invisibility  once every  day  for  four turns;  inaction stipulation.

15  Perks:    Invisibility  once every  day  for  six turns;  inaction stipulation.



            The  Steed;

5  Perks:    +1%  SP Regeneration  at the beginning of every fifth turn.

10  Perks:    +2%  SP Regeneration  at the beginning of every fifth turn.

15  Perks:    +3%  SP Regeneration  at the beginning of every fifth turn.



            The  Thief;

5  Perks:    +10%  success rate  at skills like  Lockpicking,  Pickpocketing,  etc.

10  Perks:    +20%  success rate  at skills like  Lockpicking,  Pickpocketing,  etc.

15  Perks:    +30%  success rate  at skills like  Lockpicking,  Pickpocketing,  etc.



            The  Tower;

5  Perks:    +10%  Reflect Damage  once every  day  for  two turns.

10  Perks:    +20%  Reflect Damage  once every  day  for  two turns.

15  Perks:    +30%  Reflect Damage  once every  day  for  two turns.



            The  Warrior;

5  Perks:    +100  HP  &  SP  once every  day;  instantaneous rejuvenation.

10  Perks:    +200  HP  &  SP  once every  day;  instantaneous rejuvenation.

15  Perks:    +300  HP  &  SP  once every  day;  instantaneous rejuvenation.



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